Touch FPS Controls in Unity 2018 🎓


Touch FPS Controls in Unity 2018 🎓

Download

This time I will show how to implement a first person controller with touch gestures. The controller is similar to pubg or fortnite. If you want to make a first person … .

Download

source

Have any Question or Comment?

43 comments on “Touch FPS Controls in Unity 2018 🎓

For all stuck on inputvector in a update it should be MoveJoystick.Direction not inputvector anymore it used to work but that's the fix.

Reply

Hello, i have a problem with the fixedbutton script it says that the script needs to derive from a monobehaviour, that means that i cannot assign the fixedbutton to the button

Reply

Can you do the same tutorial but this time with FPScontrol? I mean there's two choices RigidBodyController and FPScontrol. So can you please do a tutorial for FPScontrol?

Reply

joystick works but my character does not stand on the platform when I touch the button starts to fall down HELP ME!!!!!

Reply

Would this tutorial work for the regular FPSController cause the default code is a bit different than the Rigid body FPS

Reply

Please help me, I didnt understood how you serialized the MouseLook category

Reply

it is not work. No more scripts edit. Need the ready 5 min solution. For the people.

Reply

I am getting an error saying 'FixedJoystick' does not contain definition for 'inputVector' please help

Reply

Camera movement is shaky when standing idle

Reply

The type or namespace name 'RigidbodyFirstPersonController' could not be found (are you missing a using directive or an assembly reference?)

Reply

Can anyone make available the script already edited? I can't make some changes …

Reply

Bro please make a video on how to make a mobile fps (complete series) continuing your mobile fps controller video. Plzzzzz….
Plzzzzzz…..

Reply

Bro please make a video on how to make a mobile fps (complete series) continuing your mobile fps controller video. Plzzzzz….
Plzzzzzz…..

Reply

Bro please make a video on how to make a mobile fps (complete series) continuing your mobile fps controller video. Plzzzzz….
Plzzzzzz…..

Reply

Bro please make a video on how to make a mobile fps (complete series) continuing your mobile fps controller video. Plzzzzz….
Plzzzzzz…..

Reply

Man, I tried to do this more than 3 month.Thank you SO much.

Reply

You are great!!!
You deserve lot's of love….

Reply

It seems that FixedJoystick is empty in current versions, I used a floating one instead. Worked great, thanks for this video!

Reply

For ThirdPersonInput.cs error just change every :
input.x to Horizontal
input.y to Vertical

Reply

i can not find inputVector in MyScript
i means that when i want to writ fps.RunAxis = MoveJoystic.inputVector;
why plz and thansk

Reply

AssetsJoystick PackScriptsBaseJoystick.cs(138,32): error CS1002: ; expected .
Plz help me !!

Reply

At 1:40 how do you move the controller? Did you attach a control script to the camera before making a video?

Reply

For some reason is not working for me. I am using unity 2019. Everything was fine until the last script. Since the code lines about FixedJoystick, FixeButton, FixedTouchField gives me errors.

Reply

I have done everything according to your video …Also changed MoveJoystick.direction but as an output only joystick is working….Jump button and panel are not working at all

Reply

Hi everyone, I need help. Can you show me where can I get a virtual joystick pack for asset? Cause I have downloaded the joystick pack in the asset store but I can't find the "virtual joystick pack". are there steps that i missed ?

Reply

Thank you so much for this video, you're the best!

Reply

very useful for a beginner

Reply

fix button its dont work use this :using UnityEngine;

using UnityEngine.EventSystems;

public class Joybutton : MonoBehaviour, IPointerUpHandler, IPointerDownHandler {

[HideInInspector]

protected bool Pressed;

// Use this for initialization

void Start() {

}

// Update is called once per frame

void Update() {

}

public void OnPointerDown(PointerEventData eventData)

{

Pressed = true;

}

public void OnPointerUp(PointerEventData eventData)

{

Pressed = false;

}

}

Reply

My FixedJoyStick it's empty. Plz help

Reply

thanks for the tutorial it helped

Can you make a tutorial on move first person controller on click location
for Ex : https://www.youtube.com/watch?v=vxwfHGheukg

Thanks in advance

Reply

Thanks for sharing, I made the first-person view and third-person view according to your video. Thanks! But how to change it from the first-person view to third-person view? Could you please give me some tips or hints?

Reply

my jump does not work help ??

Reply

Assets/Player.cs(21,37): error CS1061: Type `FixedJoystick' does not contain a definition for `GetInput' and no extension method `GetInput' of type `FixedJoystick' could be found. Are you missing `UnityEngine.Playables' using directive?

fps.RunAxis = MoveJosystick.Direction;

Reply

I follow tutorial step by step every thing is ok.

but I can't rotate or use touch field have there any solution for this.

Reply

My player doesn't jump

Reply

hi, can you make a tutorial on half screen touch control camera?
which is focused on player, but which rotates all around player and also up and down.
(like in mobile game freefire)

Reply

this is just fucking bullshit!!!! THE GOD DAMN SCRIPTS FOR THE JOYSTICK ASSETS ARE FUCKING BROKEN!!!!!!

Reply

Leave a Reply

Your email address will not be published. Required fields are marked *